Selected work
A/DirectorActing Director, User Experience
2026–now
Fisheries and Oceans Canada
Lead a multidisciplinary UX function: design and research, service design, business analysis, product quality, and digital accessibility. Built the UX Design Centre of Expertise and operationalized design.canada.ca and the GC Design System for accessible federal services.
Previously Manager, UX Design Centre of Expertise, 2023–26
Musician, Songwriter and Producer
2025–now
àilì er on Bandcamp · original music and interactive media
Writing and performing original songs since the 2010s. Wrote, performed, and produced Folk Noise to Fall Asleep To, a six-track EP, and a second edition built on original field recordings. Wrote and recorded a song a day for a month for Everything Has Taken Me Here, with an interactive lyric prototype.
Creator and Product Designer
2026–now
bi0nugsbionugs · personal memory platform
Designing and building a personal memory platform where memories become points of light, connected by what they share: a feeling, a person, a song, a season. Built around consent and per-memory privacy, with room for memories to rest. Early prototype in HTML, CSS and Canvas.
UX Design Lead
2022–23
Cardata · mileage reimbursement software
Led a five-person design team while designing hands-on; built the design system and a smoother developer handoff, with sprints shaped by prioritized user feedback.
Previously UX Designer, 2021–22
Product Designer
2021
Farm.ly · app concept, BrainStation capstone
End-to-end product design — research plan, low-fidelity iteration, and user-tested high-fidelity prototypes.
Client Services Manager
2017–19
Grayson Music Group · commercial music and sound studio
Ran client experience and a small team at a commercial music and sound studio, working with production, media, and engineering on sessions and events.
Creative Director, Digital Lead and Co-producer
2015–16
Murmurs: Dimensions of Sound · immersive exhibition, RTA School of Media, Toronto Metropolitan University
Co-produced a one-night immersive exhibition at The Great Hall, Toronto: 15 installations across three floors interpreting songs by five Canadian artists, from projection mapping and VR to photography and 3D printing. Led visual direction, web, and media; co-created Resting Quarters, a participatory installation on loneliness.