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Selected work

Acting Director, User Experience

2026–now

Fisheries and Oceans Canada

Lead a multidisciplinary UX function: design and research, service design, business analysis, product quality, and digital accessibility. Built the UX Design Centre of Expertise and operationalized design.canada.ca and the GC Design System for accessible federal services.

Previously Manager, UX Design Centre of Expertise, 2023–26

Musician, Songwriter and Producer

2025–now

àilì er on Bandcamp · original music and interactive media

Writing and performing original songs since the 2010s. Wrote, performed, and produced Folk Noise to Fall Asleep To, a six-track EP, and a second edition built on original field recordings. Wrote and recorded a song a day for a month for Everything Has Taken Me Here, with an interactive lyric prototype.

Creator and Product Designer

2026–now

bionugs · personal memory platform

Designing and building a personal memory platform where memories become points of light, connected by what they share: a feeling, a person, a song, a season. Built around consent and per-memory privacy, with room for memories to rest. Early prototype in HTML, CSS and Canvas.

UX Design Lead

2022–23

Cardata · mileage reimbursement software

Led a five-person design team while designing hands-on; built the design system and a smoother developer handoff, with sprints shaped by prioritized user feedback.

Previously UX Designer, 2021–22

Product Designer

2021

Farm.ly · app concept, BrainStation capstone

End-to-end product design — research plan, low-fidelity iteration, and user-tested high-fidelity prototypes.

Client Services Manager

2017–19

Grayson Music Group · commercial music and sound studio

Ran client experience and a small team at a commercial music and sound studio, working with production, media, and engineering on sessions and events.

Creative Director, Digital Lead and Co-producer

2015–16

Murmurs: Dimensions of Sound · immersive exhibition, RTA School of Media, Toronto Metropolitan University

Co-produced a one-night immersive exhibition at The Great Hall, Toronto: 15 installations across three floors interpreting songs by five Canadian artists, from projection mapping and VR to photography and 3D printing. Led visual direction, web, and media; co-created Resting Quarters, a participatory installation on loneliness.